Made with Jonathan Lessard, Rogess is the shadow-sequel to Chogue. Where Chogue set the game of chess in a series of Rogue-like procedurally-generated dungeons, Rogess takes the combat rules of Rogue and applies them to a standard game of chess. Essentially, Rogess answers a fairly simple "what if?" around the mechanics of chess and the spatial environment of Rogue. As with Chogue, this reconfiguration of both games leads to something new and odd and maybe, just maybe, kind of enjoyable.
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